One of the Tokidoki characters I want to have in the animation has a cape, so its making me think wether I should have it as a solid geometry when modelled, or if it would be worth trying out cloth effects. The idea of leaving it as a solid geometry seems like it might make the final animation outcome looking like it wasn't finished properly.....................
Because I'v never used Cloth in Maya, I need to do some tests to really learn how to use it properly...........
Basic Cloth Test
Basic Cape Test
Overall the cloth effect looks really nice, but a little too silky. I need to experiment a little with the attributes to get a more weighted material look.....
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